STUDENT Project

AI Companion to Foster Emotional Well-being for Lonely Seniors

ROLE

UX Design, User Research

Timeline

Oct 2024 - Dec 2024

Jul 2024 - Aug 2024

TOOL

Figma, Adobe Illustrator

01 . Overview

"Hello! I'm your Buddy Light"

Loneliness and social isolation significantly increase the risk to mental and physical health, which is a problem strongly resonated with my team, with older family members or loved ones living overseas where we cannot provide constant companionship. Therefore, we explored the relationship between loneliness and the absence of connection, and designed a solution leveraging AI to provide emotional support.

We created Buddy Light, a personal companion to encourage older adults to express their inner thoughts and feelings to reduce emotional isolation.

How might we help older adults feel emotionally connected and supported, addressing their feelings of loneliness through human-centered interventions?

How might we help older adults feel emotionally connected and supported, addressing their feelings of loneliness through human-centered interventions?

02 . User research

Understand loneliness in elders through user research

As loneliness in seniors was a broad topic, we set up three research questions to explore the context:

1) What are the defining traits of older adults who face the greatest challenges with loneliness?

2) What are the core emotional drivers of loneliness among older adults?

3) What types of social, emotional, or environmental interactions do older adults find most fulfilling in alleviating loneliness?


secondary research

6 extreme user interviews

132 online survey responses

Findings 1: Root causes of loneliness are…

Findings 2: Seniors most negatively affected by loneliness are…

Findings 3: Most needed & helpful interactions for seniors to alleviate loneliness are…

Based on our research findings, we created the following primary persona, and revised our design question.

How might we create opportunities for seniors to build meaningful relationships based on shared experience and interests, reducing emotional isolation?

How might we create opportunities for seniors to build meaningful relationships based on shared experience and interests, reducing emotional isolation?

03 . ideation

Explore and sketch initial ideas

Physical Connection Board

Physical space to foster casual in-person interactions.

Interactive Memory Board

A digital board that displays stories and photos shared by seniors from the local community. Similar to social media in physical form, users can react to contents shared on the board to connect with the sharer.

The Buddy Box

A service that provides personalized box containing local event invitations, small gifts, curated event information, grocery coupons, and resources for seniors. The box may also include personal outreach from other seniors or volunteers to form connection.

However, we realized that these ideas were only addressing the surface-level aspects of social isolation.

However, we realized that these ideas were only addressing the surface-level aspects of social isolation.

Emotional Isolation refers to a state where an individual feels disconnected from others on an emotional level, even if they are surrounded by people. This realization reframed our design focus - instead of primarily facilitating external relationships, we pivoted toward addressing the internal barriers seniors face when trying to connect.

How might we encourage seniors to share their inner thoughts and feelings to reduce emotional isolation?

How might we encourage seniors to share their inner thoughts and feelings to reduce emotional isolation?

04 . design solution

Simple phrases like “How are you?” can make a positive difference

After another round of sketching and ideation, we decided to go forward with creating a personal companion that always listens and responds.

  1. Physcial Device

Some older adults have lower technical proficiency, so our goal is to make our design as accessible as possible. We wanted to go with a physical device that is easy to interact with, is familiar, and takes minimal space. We decided with a lamp as lamps are functional and can easily integrate into familiar environment. Warm lights are also associated with a sense of comfort.

  1. Routine Wellness Check-in

A lonely user may lack the motivation to share their thoughts proactively, so our solution will initiate the check-in with them routinely.

  1. On-Demand Comfort

We want to provide support for the user whenever they need it.

  1. Easy to setup and customizable

We wanted to keep the interaction as simple as possible. The user flow here showed the steps involved in setup.

05 . prototyping

Create Prototypes and Conduct Usability Tests

We developed low-fi prototypes including a companion app for setting up the device, a physical lamp, and a GPT agent.

We conducted two tests with non-senior users to gather feedback on voice interaction, the setup process, and the overall experience.

Usability Goal

  • Learnability User can easily learn how the lamp works and identify when the lamp talks.

  • Errors The lamp functions without errors

  • Effectiveness The AI (GPT) behind the lamp can effectively communicate in a professional and positive manner.

  • Learnability User can easily learn how the lamp works and identify when the lamp talks.

  • Errors The lamp functions without errors

  • Effectiveness The AI (GPT) behind the lamp can effectively communicate in a professional and positive manner.

User Experience Goal

  • User feels comfortable conversing with the AI

  • User feels an improvement in emotion after talking with the AI

  • User is willing to interact more with the lamp after first attempt

  • User feels comfortable conversing with the AI

  • User feels an improvement in emotion after talking with the AI

  • User is willing to interact more with the lamp after first attempt

We gained valuable feedback. Some usability testing participants suggested that older adults may find it easier to set up check-in time preferences using voice instead of App. We adopted this advice and simplified the app interface.

We gained valuable feedback. Some usability testing participants suggested that older adults may find it easier to set up check-in time preferences using voice instead of through app. We adopted this advice and removed preference setup from app interface..

06 . final design

Buddy Light will check-in with user routinely, or whenever the user touches the lamp.

Easy wireless device setup using app

Landing Page + Account Setup

Landing Page + Account Setup

Network Connection

Network Connection

Set up preferences using voice chat

07 . reflection

We successfully showcased the final solution to over 100 participants, receiving highly positive feedback! Below is a user journey capturing my own experience throughout the project!

The class began with the challenge of creating a physical solution, which pushed us out of our comfort zone. However, we were proud of our final design and believed in the potential impact a real product similar to ours could achieve in helping people with mental wellbeing.

@2024 by Ting Cheng

@2024 by Ting Cheng

@2024 by Ting Cheng